Star Citizen Devs Angry, Forced to Work Through Life-Threatening Texas Storm

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The devastating snowstorm that hit Texas in mid-February killed at least 70 people and set record cold temperatures all across the state. Insufficiently winterized power infrastructure failed, plunging millions of people into darkness. Houses burned as homeowners attempted to light fires in dirty chimneys. A number of video game companies reached out to help their employees through the rocky time, including EA, Aspyr, Owlchemy, Certain Affinity, and Activision-Blizzard. Cloud Imperium Games also made public claims about helping to support its employees through a difficult time, but multiple people who work at the company have claimed this couldn’t be further from the truth.

Kotaku spoke with six employees at the company. As the storm moved in, a CIG office manager told employees to plan on working extra-long hours to make up for the shutdown, with “this week/weekend as a first option.” The manager continued, “Assuming roads are clear we also can manage a few people in the studio. If all else fails then enter PTO for whatever time you cannot make up.”

If you asked me to pick a game developer I trusted to understand the difficulty of any given task, Cloud Imperium Games would be at the bottom of my list. Image is of Austin following the February storm, from the ESA. CC BY-SA 2.0

CIG employees report organizing among themselves to share tips on surviving the Texas storm even as the head office made no attempt to do so. The company made no effort to distribute aid or information about where to go and what to do if you found yourself in a precarious and previously uncontemplated survival situation. CIG had no response for what employees who could not take PTO were supposed to do.

“I still felt obligated to check in on teams every couple hours,” said one source. “I just felt like I had to do it, even though most people weren’t talking those days. Everyone was just focusing on surviving.”

“I was talking to some other people in the [Austin] office, and apparently, some of the blowback from the other offices is that they were like ‘Oh, they just want a snow day. Why should we give them a snow day?’” another source told Kotaku.

An Amazing Explanation

CIG’s explanation for why its executives had so completely failed to respond to what was happening in Texas arrived in employee inboxes on Feb. 21, after the storm was over. According to management, the reason executives expected business as usual all week is that none of them had been paying attention to the news coming out of Texas.

This is incompetence or gaslighting in its purest form. It was literally impossible to glance at the news and not see something about the catastrophe in Texas that week. Any given individual might be utterly head-down in a project and working like crazy, but the idea that not a single person in the C-suites or their various assistants had the tiniest idea about the size of a disaster affecting one of its development studios implies either complete disengagement from the day-to-day business of running the company or an equally unacceptable inability to prioritize literal employee survival over the need to get a new spaceship texture turned in by Friday. Chris Roberts eventually sent out an email to the entire company stating that no employee pay would be affected by the storm.

Star Citizen has raised $31.3 million dollars since November from crowdfunding.

Star Citizen broke its own fundraising records for 2020. Last June, it announced it had raised over $300M. Currently, it’s raised over $350M. Here’s their funding graph, showing a monthly intake of between $3M and $16M per month going back to last August. That’s not everything CIG has ever raised; private investment has accounted for at least an additional $62M being pumped into the company over time. One estimate puts the total amount raised by CIG between $450M and $470M to-date. Star Citizen claims 604 developers and the median wage for a game programmer in Austin according to Glassdoor is $50,432 and $64,355 according to Salary.com. Giving its employees a week of unexpected time off to deal with an incredibly rare emergency was never going to break the corporate bank. Nor was it going to matter to Star Citizen’s release date, given that neither the single-player nor multi-player version of the game have one.

“While I think the company ultimately came to the right decision…CIG’s slow and hesitant response and general lack of communication hit hard for employees that are already low on morale and feel this company doesn’t care about them,” one source told Kotaku. “With all those things on top of a game that feels like it’s coming closer and closer to a gacha for expensive ships and no actual gameplay, useless features being constantly shoved in and removed, where marketing holds absolute power over any other department, employees start to feel disheartened after awhile.”

Feature image by CIG. 

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